Tough Love: A Case for Editing
All this said, I see quite a few Machinima works in my travels. Scratch that, a LOT of Machinima works. For all the great works I've seen, I do have one criticism for about 90% of the works viewed: if you're the director/producer of your piece, get someone to do your editing for you.
Why? The majority of Machinima pieces I see about twice as long as they need to be. That's a general statement, and a bit unfair to some works. but directors tend to indulge in the thrill of having their vision come together and fear cutting up "their baby." It's hard for them to be objective to the overall film, particularly when they spent 3 days in WoW choregraphing that perfect crane shot (and with all those characters on the move!). However, with a good editor at your side, he/she will tell you whether or not that lovingly-produced shot helps the overall story. It's hard to let go, I know, but would you rather your audience see "all of your efforts" or a good story? The difference can mean people hitting the close box a minute into your film, or gaining a new fan.
Before my Inbox is spammed, I know firsthand how hard it is to recruit folks into your production. If getting an editor for your work isn't going to happen, be prepared to be totally unforgiving to your work in the editing process. I can't emphasize this enough (and lord knows I've overused my emphasis formatting quota in this post alone).
Ok, as this post is slipping dangerously close to a rant, let's balance it out with some pointers and links. These pointers are not editing tips per se (the internet is chock full with pages about editing definitions and features), but more top-level tips about editing in general.
- Edit with the overall story in mind. It's easy to be persuaded by cool shots and angles, but you need to consider your Machinima as an overall work. If it feels disjointed and long, your audience will walk away completed unsatisified (and possibly have not even watched it to the end).
- Don't be afraid to throw away. Reiterating myself here, but you need to be a relentless and honest editor when it comes to building a good story. About 2/3rds of all films are left on the editing room floor, and for good reason - it's quality over quantity. And remember, if you do have fave takes that don't have a place in the Machinima, you can always offer those up as outtakes to your fans (yet one more benefit of distributing online).
- Pacing is critical. Pacing is an extremely important part of editing. If your audience feels out of sync with the Machinima, they will detach themselves from the story and begin studying your film for what it lacks - even if they can't put their finger on it. This is not to say that your film needs to have music video-like cutting, but keep your story moving so your audience is more interested in the next shot than the "how much more of this?"
- Your audience is intelligent. You might feel inclined to show your film in very deliberate shots, but give your audience room to think. Not every scene needs to be spelled out, and your audience will warm up to your work if they feel you respect them.
- Editing is an artform. Most folks think editing is just a process. Unfortnately, when you treat it as such, it shows. There's more to editing than just selecting shots and assembling them into a final work. Creativity in your editing will not only show your story, but also build emotion. Quick cuts over action scenes give feelings of chaos, long held shots can convey loneliness, etc. If you approach editing as another place to express yourself, the work benefit from it immensely.
- Review with fresh eyes. Feedback to your work is key. If you're having a hard time "seeing" your Machinima because you've been slaving in front of Premiere/Vegas/VirtualDub for hours on end, recruit a preview audience to watch. And not someone who will give you praise out of the gate - someone whose opinion you respect and will be honest about your work. This leads to...
- You are not your work. This might feel a bit outside a pointer about editing and sound all touchy-feely, but its pretty important when editing your Machinima. Being critical about your work in the editing stage is essential. Treat your Machinima as a work you've created and know that criticisms associated with it are about the Machinima, not you as a person. When I was a creative director, very often I had to coach artists that the feedback on the work is not about their skills as an artist/director/editor, but about the work itself. If you can get past that association, then you'll be able to move into improving the Machinima itself. A hard step for some, but once you can put these in context, it will help quite a bit.
- Video editing tips from VideoForums.co.uk
- Great editing tips from Robert Hogan's great Adventures in Storytelling blog
- On Film Editing - from Edward Dmytryk (director of The Caine Mutiny)
- The Conversations: Walter Murch and the Art of Editing Film (Oscar-winning editor on Apocolypse Now, The English Patient, Jarhead, etc.)
Update: bllius writes in the comments:




It would be nice, although this may be asking too much, to show some examples. Show us some long scenes (or poorly edited) and then the shorter scene (or the scene with better editing).