Sunday, October 02, 2005

Mixin' it up at MIT

I just returned from MIT (Massachusetts Institute of Technology) and it was truly a blast. I was the guest of Profs. Beth Coleman and Henry Jenkins - presenting Machinima at several forums within the Comparative Media Studies program. MIT is a terrific place (an obvious statement for those who know MIT, but once you're there and in the thick of it, it's even more impressive), if I had a chance at a "do-over" of my education, it would be my first choice for sure. The great part of my visit was to discuss Machinima with various levels of students - from undergrads to graduates - and faculty as well. I was there for only about 36 hours, but my one full day in Cambridge was a lot of fun - I even got in a screening of "Corpse Bride" in with a couple of cool TAs, Ivan and Jeff.

A good portion of the Q&A session after my presentations revolved around the legal issues of Machinima - specifically, how do Machinima filmmakers sidestep the legal aspects of creating derivative works, that surely still belong to the game developer/publisher. I presented Machinima at the Signal2Noise conference at Harvard earlier this year, which looked at this, and have spent some time at Prof. Beth Noveck's IP Class at New York Law School around the same subject matter. In fact, one of her students, Etienne Dor, has written an excellent paper around the subject matter, which I recently had the chance to review. Clearly, these matters are not going away any time soon. In fact, they're only going to get more focus as Machinima expands. I am optimistic however, that some of the dust will settle with new licensing structures, but it's still a murky outlook.

Deadline Reminder! less than one week to the Machinima Film Festival October 6th deadline!

4 Comments:

etienne said...

Thanks, Paul, for the nice comments.

I'm still fine-tuning the paper in preparation for possible publication somewhere; however, if anyone has an interest in the subject and wants to sneak a peek at this work-in-progress or talk about the legal implications of Machinima in general, send me an email.

Cheers!
-etienne dor
etienne.dor@gmail.com

10/02/2005 05:20:39 PM  
gToon said...

Thanks for your blog, Paul. I always learn something new. I think the legal aspects of machinima is THE major issue to face in the future. Aesthics, tools, etc., will only get better in the future, but the licensing issues is a big road block. I'm so glad that you are there to lead the way. With "The Movies" coming out in Nov. I'm certain there will be an explosion of machinima for 2006. Eventually there will be a "Blair Witch" of machinima and the legal issue will be paramount. I've taken ettiene up on her "sneak peak" offer and am looking forward to learning more.

10/04/2005 01:13:49 AM  
Tess said...

Holy cow, I bet you had some fantastic conversations on that trip. It's great being around people who really get what you're doing, and see the real potential for the form.

Honestly, I've been uncomfortable with modern IP law for quite some time now. It wantonly violates the core nature of human mythmaking. Many of Shakespeare's plays were unapoligetically derivative of earlier works -- and clearly no less worthy than their predecessors.

Something has gone horribly, horribly wrong. I don't think the notion of intellectual property should be abolished. Being a game developer, my paycheck depends on it. However, I do think that prohibiting unlicensed derivative creative works is ultimately violating human nature, and harming our culture.

10/05/2005 02:15:38 AM  
Anonymous said...

I've read some very clever opinions here and I totally agree. For those of you who don't know yet, I strongly recommend to check out the ideas of Lawrence Lessig about intellectual property and our culture.
www.free-culture.org
He takes up some thoughts Tess is also mentioning.

10/19/2005 05:09:53 AM  

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