Moving onto lighter things...
Ah, it's not life unless there's some drama to it...
Thankfully, the RPGFilms story had a happy ending - RIAA shuts site down on Monday, word spreads on Tuesday, RIAA says it didn't shut down site on Wednesday, Hadriel says "WTF?" on Thursday, RPGFilms is back up on Friday. The "WTF?" part still lingers in the shadows, but maybe an epilogue will soon follow.
On the funnier side of things, I had a chance to catch up on one of my fave gaming blogs, Kotaku. Their editors usually have a field day with some of the sillier sides of gaming - Hot Coffee notwithstanding. Here's a blurb from a recent entry about concurrent class action suits against Rockstar that had me LOL:
Speaking of comedy, I thought to post some thumbnails of posters I created for the IFC Machinima shorts. These were used as posters in the movie exec's office as well as the focus group room, during Episodes 2 and 3. I made a number of them - I think 5-6 in all. They were a blast to make - IFC gave us a lot creative freedom (plus they were just some filler material for the sets).

Fun stuff.
SummerTech Machinima Camp 2005
This week, I hope to attend the wrap-up/festival of this year's Summertech Machinima course (link goes to last year's page), which is a really cool course run by Steven Fink and Jim Mortensen, with Brian Mayberry (of Dead On Que fame) lending his expertise to the Machinima side of things. The course is for kids 12-16, in which they produce a Machinima film (or several, depending on how proficient they are) during the three-week course. They held their first Machinima camp last year and it was a real blast to attend the end event - which showcased the kids course work, with lots of food and fun - it was just a big ol' party. It's great seeing kids producing their own Machinima - and how happy and proud they are of their own accomplishment - very cool.
When the world starts targeting video games as the bane of our young society, here's another spot where the game tech is used for creative purpose and growth.
Thankfully, the RPGFilms story had a happy ending - RIAA shuts site down on Monday, word spreads on Tuesday, RIAA says it didn't shut down site on Wednesday, Hadriel says "WTF?" on Thursday, RPGFilms is back up on Friday. The "WTF?" part still lingers in the shadows, but maybe an epilogue will soon follow.
On the funnier side of things, I had a chance to catch up on one of my fave gaming blogs, Kotaku. Their editors usually have a field day with some of the sillier sides of gaming - Hot Coffee notwithstanding. Here's a blurb from a recent entry about concurrent class action suits against Rockstar that had me LOL:
All this circus needs now is a few elephants and a car packed with clowns. On second thought, the attorney’s have already gotten involved.Ahahahah - now, that's comedy (with apologies to my legal friends).
Speaking of comedy, I thought to post some thumbnails of posters I created for the IFC Machinima shorts. These were used as posters in the movie exec's office as well as the focus group room, during Episodes 2 and 3. I made a number of them - I think 5-6 in all. They were a blast to make - IFC gave us a lot creative freedom (plus they were just some filler material for the sets).
SummerTech Machinima Camp 2005
This week, I hope to attend the wrap-up/festival of this year's Summertech Machinima course (link goes to last year's page), which is a really cool course run by Steven Fink and Jim Mortensen, with Brian Mayberry (of Dead On Que fame) lending his expertise to the Machinima side of things. The course is for kids 12-16, in which they produce a Machinima film (or several, depending on how proficient they are) during the three-week course. They held their first Machinima camp last year and it was a real blast to attend the end event - which showcased the kids course work, with lots of food and fun - it was just a big ol' party. It's great seeing kids producing their own Machinima - and how happy and proud they are of their own accomplishment - very cool.
When the world starts targeting video games as the bane of our young society, here's another spot where the game tech is used for creative purpose and growth.




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